Module III – Punctuation and Capitalization


Module III Sample Screen
Module III provides a unique, interactive approach to learning how to punctuate sentences correctly. The six punctuation lessons are categorized as six punctuation checkpoints that must be systematically reviewed each time a sentence is written to ensure that the sentence is punctuated correctly. The PTM A exercise requires not only punctuating a sentence correctly, but also selecting the correct punctuation rule(s).

Module III also includes a lesson on capitalization.

Module III Features and Specifications

Lesson Concepts
These are the core concepts presented for Module III that lead to the targeted writing competencies.
  • Punctuating End of Sentences (Check Point 1)
  • Punctuating Introductory Elements (Check Point 2)
  • Punctuating Interrupting Elements (Check Point 3)
  • Punctuating Ending Elements (Check Point 4)
  • Punctuating Independent Clauses (Check Point 5)
  • Punctuating Series of Elements (Check Point 6)
  • Capitalization
Targeted Writing Competencies
These are the target writing competencies that each individual should achieve after completing Module III.

The ability to identify and correct sentences that have:
  • a punctuation error at the end of the sentence.
  • an introductory element that is not punctuated correctly.
  • an interrupting element that is not punctuated correctly.
  • an ending element that is not punctuated correctly.
  • consecutive independent clauses that are not punctuated correctly.
  • a series of elements that are not punctuated correctly.
  • one or more capitalization errors.
Lesson Formats
Module III consist of seven lessons. Each lesson includes the following six sections:
  • Lesson Introduction
  • Rules to Follow
  • Lesson Reinforcer
  • Practice to Mastery Part A – Applying Rules (graded test)
  • Practice to Mastery Part B – Finding Errors (graded test)
  • Terms and Tasks Flash Cards
Details Overview
EGUMPP was designed to use technlogy to improve learning, to provide a systematic approach for developing a solid understanding of fundamental skills, and to support teachers. Some of the ways Module III accomplishes these goals are described below:
  • Seven lessons
  • Three interactive exercises per lesson
  • Unique grading system that allows continuous improvement of lesson grades
  • System grading of all exercises
  • Immediate feedback after each attempt (allows instant review of mistakes)
  • Lesson ending flash cards
  • Two-part mastery test
  • Lesson content presented as easy-to-remember rules
  • Detailed printable grade report
  • Completely online
  • Minimal amount of time required for completion (time required ranges from 7 to 15 hours)
Exercise Details
Each lesson includes these three interactive exercises.

Reinforcer Details
  • Focuses on the key concept within the lesson
  • Using a multiple-choice format, each attempt requires reviewing sentences for specific concepts related to the lesson
  • Unique completion requirement that aids in retaining the lesson concept

Practice to Mastery Part A – Applying Rules Details
  • Graded Exercise
  • Requires inserting the correct punctuation in a sentence and selecting the correct rule that explains the punctuation choice (Lessons 1—6)
  • Requires capitalizing words in a sentence and selecting the correct rule that explains why these words should be capitalized (Lesson 7)
  • Provides a code-analysis report after each test attempt
  • Displays correct answers after each attempt
  • Challenges individuals by displaying his or her score to beat
  • Includes audio tracks for the rules and examples
  • Allows unlimited retests

Practice to Mastery Part B – Finding Errors Details
  • Graded Exercise
  • Reinforces the lesson content from all previous lessons
  • Requires determining if the displayed sentence is punctuated correctly and identifying
  • or incorrectly and selecting the type of punctuation error if the sentence is incorrectly punctuated
  • Provides a code-analysis report after each test attempt
  • Displays correct answers after each attempt
  • Challenges individuals by displaying his or her score to beat
  • Allows unlimited retests